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 Starting Equipment

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DarkThePhantom
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Posts : 9
Join date : 2011-09-20

Starting Equipment Empty
PostSubject: Starting Equipment   Starting Equipment I_icon_minitimeTue Sep 20, 2011 3:31 pm

Here, I will be posting Equipment that people are allowed to start with. Because this is a feudal RP, most people will have similar weapons.


Weapons

Normal Sword - This is a normal sword with a steel blade. It varies between a Katana, Broadsword, or whatever regular sword the player can think of. 8 Weapon Power

Normal Bow - A standard bow with a string, used to fire Arrows. 5 Weapon Power, +2 Accuracy

Normal Spear - A small blade similar to a knife attached to a long wooden pole to increase its range. 9 Weapon Power

Normal Whip - A standard Whip, used for mid-range attacking. Allows for quicker movements. 7 Weapon Power, + 1 speed

Normal Arrows - Standard set of Arrows. Somewhat easy to find. A player may only hold 30 arrows at a time, and will be in charge of keeping track of how many they have. Arrows cannot be bought, but they are easily found in RP. + 1 attack

Normal Blunt Weapon - Standard blunt weaponry, this can include staves, 2x4's, and even gauntlets. 8 Weapon Power

Arquebus - The arquebus (sometimes spelled harquebus, harkbus or hackbut; from Dutch haakbus, meaning "hook gun") is an early muzzle-loaded firearm used in the 15th to 17th centuries + 2 attack, - 1 Accuracy

Matlock - A muzzle-loaded rifle from the 15th to 17th century. 10 Weapon Power

Bullet - Standard bullets used for the Matchlock or Arquebus. Somewhat hard to find, but players can start with and carry 40 bullets at a time. They have more impact than a bow, but are far less accurate. -2 accuracy

If a player is using a weapon he/she does not specialize in, they do not gain any bonuses from it. However, all penalties still apply.



Armor


Standard Armor - Can be any basic form of armor the player selects. 5 Armor

Bowman's Armor - Armor used by bowmen, its comfort doesn't do much for armor, but helps increase mobility and accuracy. 3 Armor + 2 Mobility + 1 accuracy

Gunman's Armor - It gives slight protection against weaponry, though its purpose is to increase accuracy, 4 Armor, + 1 accuracy

Spearman's Garb - It gives a slight bonus to defense, while still allowing full mobility. 4 Armor, +1 speed
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