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DarkThePhantom
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Posts : 9
Join date : 2011-09-20

Starting Skills Empty
PostSubject: Starting Skills   Starting Skills I_icon_minitimeTue Sep 20, 2011 3:28 pm

Slash - Basic slash with a bladed weapon. Can use twice per turn. Adds no bonus to attack. Attack goes down by 2 per hit for that turn.

Stab - Basic stab with a pole-arm(spear), +3 power, can only use once per turn.

Shoot - Ranged weapons, an attack with ranged weapons. Can attack in a volley against all targets, but that will reduce damage to half of total.

Blunt Force - For those using Blunt weaponry. Can be used twice per turn, +1 power for the first hit. -1 power for the second.

Heal - Able to heal others. Heals are a roll of 1d15 + (Skill-level*2)

Rally - Raise morale of allying troops. Can only be used once every three turns after second turn of battle. Raises the power of allied troops by 3.

Support Defend - Allows player to take hit for another player. Can only be used twice per battle. Damage taken is raised to 1.3x total, because of blatantly jumping infront of the attack.

Fast Evacuation - Roll a 1d20, if you roll below 7 + (Skill level), then it is an auto-retreat. Can only be attempted twice in combat.

Allure - Both the user and defender roll a 1d15 and add accuracy or speed respectively. If the user's total score is higher, the defender is charmed for two turns.
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